The Treasure of Montecristo Island—design

Client: good nerd bad nerd games.
creative director: megan scheidler.
design. 2021.

A co-op adventure board game from Good Nerd Bad Nerd Games. Working with Art Director Megan Scheidler, I provided all the icons, bits, and bobs that go into the game. What developed is a playful crooked woodcut look that felt at home for a game played on a stylized treasure map. I did the character illustrations as well, but I saved that for a separate section.

The whole team did an incredible job pulling this game together. It's ridiculously fun, and if you'd like to check it out for yourself, you can order it here: https://www.montecristogame.com/

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Resource Icons: food, water, rope, stone, coal, and wood.

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Insignias: treasure icon, thief shield, and evening fate card.

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Tools, Altars, and Traps: Spear, axe, locator staff, unlit altar, lit altar, anchor, poison, rope trap, and bear trap.

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Treasure Coin and the Purple Sapphire: The objectives of the base game and expansion pack.

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Treasure Coin and the Purple Sapphire: The objectives of the base game and expansion pack.

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Ships: Hero ship and thief ship.

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Locations: The island's moountain with hideaway, surrounded by the windmill, chapels, and monasteries.

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Banners.

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Borders.

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Patterns.

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Game board.

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Email: carroll@lobsterback.com
Twitter: @classicbri

© 2023 Brian Carroll
CLASSICBRI